The vessel could be used to explore the Caribbean Sea and battle other crafts. The player's choices in the game would determine the crew they could hire, which in turn affected the ship's attributes. In the game, the player was given a customizable ship named the Nemesis, commanded by Sterling and his crew. All attacks, special moves, and combinations varied depending on the pirate type chosen and could be upgraded at will. The curse was a spell that weakened all surrounding enemies when it was used as a finishing move. Correct timing lead to a bonus attack at the end of the combo that improved its strength. Sterling had a light and a heavy attack, which could be combined to create combos that increased the damage he inflicted. Ĭombat in Armada of the Damned was split between land and sea. Each character type had unique features that shaped the way the game was experienced, including how the environment and non-playable characters interacted with the player. Choosing a type at the beginning of the game affected several gameplay and story elements. Īlthough most of the character's specifications could be customized, some elements were to be determined by the game's two character types, Legendary and Dreaded. Some of Sterling's features could be directly customized by the player, although Armada of the Damned was centered on a choice system that would affect the character's appearance, personality, weapons, attacks, quests, and story developments. The player was to take the role of James Sterling, a pirate captain whose main mission was to travel across the Caribbean Sea and make a reputation for himself. Ubisoft, the publisher of Assassin's Creed, later released a similar game called Assassin's Creed IV: Black Flag.Īn early gameplay screenshot of Armada of the Damned, showcasing the open world environment based on the Pirates of the Caribbean universe.Īrmada of the Damned was conceived as an action-adventure role-playing video game played from a third-person perspective and set in an open world environment based on the Pirates of the Caribbean universe. Journalists were disappointed when Disney cancelled the game several months before its planned release date. Daemon Hatfield from IGN thought it "a promising action RPG", while GamesRadar praised the gameplay, comparing it to the Assassin's Creed franchise. Gameplay was to have emphasized role-playing elements, including real-time combat and weapon customization.Īfter its announcement at 2009's Electronic Entertainment Expo, the game received positive responses from most video game journalists. Although little was unveiled about the story, it was intended to be independent from the films' main arc and include new characters. Set before events of The Curse of the Black Pearl, the game was to follow James Sterling, a pirate captain whose main mission was to travel across the Caribbean Sea to make a reputation for himself. The project was cancelled in October 2010, soon before the closure of Propaganda Games. Originally set to be published by Disney Interactive Studios, it was the first attempt to create an open world game based on the Pirates of the Caribbean film franchise. Pirates of the Caribbean: Armada of the Damned is a cancelled action-adventure role-playing video game that was being developed by Propaganda Games for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.
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